📝 Added entire config directory for backup purposes

This commit is contained in:
z3rOR0ne 2022-11-03 00:09:22 -07:00
parent 4b38e59bb6
commit 9b946e2d14
11091 changed files with 1440953 additions and 0 deletions

View file

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#ifdef GL_ES
precision mediump float;
#endif
uniform mat3 worldToOutput;
uniform vec4 outputRect;
varying vec4 inputRect[1];
varying mat3 worldToInput[1];
uniform float radius;
float det(mat3 m) { return m[0][0] * m[1][1] - m[0][1] * m[1][0]; }
void main( void )
{
float rad = radius * sqrt(abs(det(worldToOutput)));
worldToInput[0] = worldToOutput; // Let the input and output references
// be the same
inputRect[0] = vec4(
outputRect.x - rad,
outputRect.y - rad,
outputRect.z + rad,
outputRect.w + rad);
gl_Position = vec4(0.0); // Does not link without
}